Visual Archive

Alei

Lighting Artist

  • 01Home
  • 02Works
  • 03Misc Practice
  • 04Plugins
    • Software tutorials
    • Production ideas
    • Workflow ideas
    • 3D Fundamentals
    • Other
  • 06Photo
  • 07Minecraft
  • 08About
Alei
  • 01Home
  • 02Works
  • 03Misc Practice
  • 04Plugins
    • Software tutorials
    • Production ideas
    • Workflow ideas
    • 3D Fundamentals
    • Other
  • 06Photo
  • 07Minecraft
  • 08About
桂ICP备2026023940号
PERSONAL PROFILE

Alei

Selected works, production tools, and technical notes for lighting, compositing, and pipeline experiments.

I like spending time shaping an image: deciding where the light comes from, how the atmosphere should develop, and what finally makes a shot feel complete. I mainly work in lighting and compositing, while also paying attention to the tools and workflows behind the image.

Path

BEGINNING
Minecraft was where I first became interested in building worlds. I exported game saves as models, brought them into Cinema 4D, and experimented with lighting and rendering. That process showed me how light could change the mood of a scene, and learning After Effects gradually led me into CG production.
CG WORKFLOW
During an internship, I worked with CG scene assembly, modeling, lighting, and compositing. It gave me a clearer understanding of how an image develops from raw assets into a finished shot.
TECHNICAL ART
Later, I joined a technical art training program and learned more about the technical side of visual production. That experience made me pay closer attention to tools and workflows, and to how they help ideas become finished images.
NOW
I have worked in both game lighting and CG lighting and compositing. I enjoy both for different reasons, but shot-based lighting and compositing fits especially well with how I like to refine light, atmosphere, and the final image.

Focus

Lighting, compositing, CG production workflows, and small tools that help images come together.